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AR/VRSoftware DevelopmentProduct Prototyping

Immersive AR Product Demonstration Prototypes

Designed and built immersive AR prototypes for product demonstration and training, deployed on an Android app for real-world demos.

Unity 3DBlenderAR SDKsAndroid3D Modeling

At a Glance

Role: Developer Intern
Team Size: 5
Timeframe: May 2020 – Jul 2020
40% increase in product demonstration effectiveness
25% improvement in training outcomes
Multiple AR prototypes deployed on Android

Problem

Create engaging and intuitive AR-based product demonstration experiences to improve customer understanding and training effectiveness compared to traditional 2D or static presentations.

Constraints

  • Real-time performance constraints on mobile Android devices
  • Limited computational resources for rendering complex 3D assets
  • Need for intuitive UX for first-time AR users
  • Short internship timeline with rapid prototyping requirements
  • Deployment compatibility with the Mindwox Android application

My Contribution

  • 1Proposed multiple AR use cases tailored for product visualization and education
  • 2Designed and modeled 3D assets in Blender with optimized meshes for mobile performance
  • 3Developed interactive AR scenes and workflows in Unity 3D
  • 4Integrated user interaction logic for object manipulation and guided learning
  • 5Iterated on designs based on usability feedback and performance testing

What I Built

  • Built immersive AR prototypes including a virtual car showroom, chess learning guide, and virtual fashion store
  • Implemented real-time object placement, scaling, and interaction in AR environments
  • Optimized 3D meshes and textures for smooth performance on Android devices
  • Collaborated with designers and product stakeholders to align demos with business goals
  • Prepared prototypes for deployment within the Mindwox Android application

Testing & Validation

  • Tested AR experiences across multiple Android devices for stability and performance
  • Validated user interaction flows for ease of use and clarity
  • Collected feedback during demo sessions to identify usability improvements

Results

  • Achieved a ~40% increase in product demonstration effectiveness
  • Improved educational training outcomes by ~25% using interactive AR learning
  • Successfully deployed AR prototypes on the Mindwox Android app for live demonstrations

Gallery

AR car showroom prototype
Interactive AR car showroom prototype built in Unity 3D
AR virtual fashion store
Virtual fashion store experience with 3D garment visualization
AR chess learning guide
AR-based chess guide for interactive learning and visualization

Lessons Learned

Performance optimization is critical for real-time AR on mobile devices
User experience design plays a major role in AR adoption
Mesh complexity and texture optimization directly affect usability
Rapid prototyping and iteration enable fast validation of AR concepts